﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace Raytracererer
{
    public class Ray
    {
        public Ray(Vector3 position, Vector3 direction)
        {
            this.Position = position;
            this.Direction = direction.Normalized();
        }
        public Vector3 Position;
        public Vector3 Direction;
        //+private double currentRefractionIndex;
    }
}
